Because Apple has deprecated OpenGL, I need to rewrite all the rendering code, so it seemed liek a waste of effort to get the other filters working in OpenGL again. The only video options right now are Smooth and Blocky.
#SNES9X MAC OS X HOW TO#
If your prefs were set to store those files in /Applications or next to your ROM files, you'll need to move your files. Catalina throws up too many warning dialogs if they live elsewhere. Support files (freezes and etc.) now need to live in ~/Library/Application Support/Snes9x.
If no major problems are found, I'll submit a merge request. The code for this has all been uploaded to a branch called mac-minimal-changes in my GitHub fork. Here's a barebones build which works on 10.12 through 10.15. If users ask about the status of Snes9x on Catalina, you can point them to this Github issue. Dolphin recently released a statement warning users to delay upgrading to macOS 10.15. Snes9x isn't the only emulator in this boat. I'll prioritize features requested by users if we get any. After that, I hope to add multicart, video options, video recording, cheats, and music box back as time allows. It still may be a few weeks before this release is done. I plan to release a version with the ability to load games/freeze states, and play with keyboard/joypad as soon as I can. I still plan to finish the work, but it will take time. Every part of the code except the audio code has required large changes, and I have not had enough free time to finish the work before Catalina's launch. Apple released macOS 10.15 Catalina today, and Snes9x does not run on it.Įarlier this year, I volunteered to update Snes9x for Catalina, but I severely underestimated the amount of work this would require.